
Scrap metal, foraged from human ruins, can be turned into engines and additional tech. Buildings can often be built vertically atop each other to save space as you expand your beaver society. Timber turns into sawmills which refine the timber, rinse and repeat. These are beavers, after all! They cut down trees with their chompers - seriously, zoom in and you can watch - and they’ve developed a tech and supply chain all around it. You can build them lodgings, which increases their comfort bar, as well as add design elements, like monuments, to make your colony nicer to live in.īut the city-building is where the game really shines, thanks to the committed realization of its “lumberpunk” concept. That said, these beavers do have more advanced societal needs like socialization and creature (heh) comforts, which affect their “well-being” rating and therefore their productivity. Watching the beavers curl up on the ground is cute as hell.

Image: TimberbornĪnd while I typically waste a lot of upfront time in colony-management sims building cozy lodgings - it depresses me to see anyone sleeping on the floor - Timberborn is the one exception.

Of course, the carrot and potato farm I had meticulously laid out came good just a half day later. I didn’t realize it until only three beavers remained, two of which perished on their way to pick blueberry bushes, reducing my entire colony to one living child beaver. Within the hour of my first playthrough, I accidentally solved my beaver unemployment problem by having a mass die-out due to starvation. It’s a satisfying, at times punishing, balancing act. And then, of course, resources necessitate warehouses for storage, or they become raw ingredients for building or maintaining other processes. Rather than city-building alone, Timberborn’s colony management elements lean survival sim, requiring players to take care of food and water through farming and constructing water wheels, all while the river level shifts over the seasons. Super-intelligent beavers have evolved and formed “lumberpunk” societies, where timber is a core resource that powers farming, river control, and society growth. Timberborn takes place in a future version of our world where humankind has sapped planet Earth of her precious resources. As the game’s developer Mechanistry described it on its Twitch channel, in Timberborn “beavers either work or die.” The city-building sim has a cuddly exterior, but don’t let that fool you - it’s legitimately challenging.
Timberborn drought Pc#
Some serious water containment will be needed.Beavers are nature’s builders, and in Timberborn, released on PC in Steam Early Access on Wednesday, players manage a colony of these industrious critters in a post-human world. Hard = Say hello to up to 30 days of drought. A non-issue if your lakes contain 2 tiles of water. 6+ days of drought will evaporate at least one tile of water across your entire lake. Normal = You will have to look into at least 2 tiles high dam at some point. Drought last no longer than 3 days, and the water will never be able to evaporate fast enough. The rest is increasing your dam capacity to survive longer drougths, and have water/food reserves in case you've got an exceptional long drought.Įasy = Here you need nothing more than the basic dam. Get some basic crops growing, and research forester to grow more tres. It should easily hold enough to keep crops irrigated, and water pumps running.Īfter that you focus on sustainability. This will ensure that some water stays behind in the river when the first drought hits. All you need is to build it downstream of your river. It's already unlocked when you start the game. As others have noted, the easiest way to surive the first drought is an early dam.
