

Next, select the Paint Bucket Tool by pressing 'G' by default: This is done by simply highlighting all of the layers you wish to merge, right-clicking and then selecting "Merge Layers": The first thing you need to do (after opening the graphic you're going to be editing in PS) is to merge all of your layers. As such, I'll be providing a brief tutorial (targeted at complete Photoshop beginners, but, hopefully, useful to many) on swapping a color palette for pixel art in Photoshop (with more complex tutorials/explanations to come in the future :)). I think it's only fair that I try to give a little something back by sharing some tips/knowledge when I can. The community has given me quite a bit in terms of ideas and motivation in the form of comments on these blog posts. I'll just be able to do a straight color swap on his sprite sheet. I created these originally just so limbs could be shot off, but I think I'll randomly select from them while spawning just to add some variation as well.īecause my large zombie monster (Slenderbie I call him) uses bone based animation, I won't have to create all of these variants for him. This meant that, unless I wanted to switch my sprite sheet animation to bone-based animation, I had to create a new sprite sheet for every possible permutation of dismemberment to the enemy, and a sprite sheet containing the zombie's individual body parts (so I can send them flying).Īnyway, I've made those sprite sheets, as well as one color variant for both my Skinbie and Crow enemies. Whenever a limb is removed, the main sprite sheet will have to be switched to the appropriate variant showing the enemy missing that limb. This simply animated character has gone from a total of 9 sprites up to 77 sprites, all because of the new dismemberment mechanic. The initial tests seem promising, and I think it will add a lot to the visual style of the game. This simple concept of blowing up my enemies, or being able to shoot off their limbs has turned out to create a fair bit of work, but I think it will be worth it in the end. Since then, I've made plans to make him some friends, and to blow him up (sorry, dude). He's been in the game from the very start, without any real significant changes:

If you've been following along, you've all seen my 'Skinbie'.

Tonight I wanted to focus on some graphic updates.
#Pixel art palette swap effect unity upgrade#
This weekend I managed to finish off my Weapon Upgrade UI, and it is FULLY functional and VERY easy to expand if needed.
