

While powerful in the early game, this Government steadily wanes in effectiveness as the game progresses.Note that being aggressive is essential when using this Government, as conquering cities and holding sway over your opponents is required to both expand, loot gold, and acquire new technologies.By keeping your opponents defensive, you can establish map control and assert dominance over your opponents. Fundamentalism is an extremely powerful tool for an aggressive playstyle.However, in order to get an edge over your opponents, one of the other more advanced Government types is recommended.As a Monarchy has no penalties, it can be a useful 'default' Government to choose if you cannot decide on one area of your Civ to weaken.The Palace Culture bonus is enough to keep your Cities safe from Culture Flipping in the early game, but becomes trivial compared to the other advanced Governments' bonuses.A Monarchy is the 'neutral' Government, having no disadvantages and a mild Culture bonus.If you find yourself not building Settlers, or the game has progressed into larger cities, switch out Governments.A Republic loses its effectiveness in the mid to late game due to the larger city sizes and prevalence of more advanced Governments.In the early game, every point of Population counts, so halving the Population loss from building Settlers is significant.A Republic is very useful for expanding efficiently in the early game.It is almost always a good idea to switch to another Government as soon as it is available to exploit their bonuses.


+1 Attack to all ground units, but Libraries and Universities no longer provide bonuses +50% Science, +50% Gold, but may not declare war or decline a peace treaty Settlers require only 1 population (instead of 2) India and Japan are exempt from the anarchy penalty, although Japan only obtains anarchy immunity past the Industrial Age.Ĭan launch nuclear weapons without a culture loss However, changing governments will cause a turn of Anarchy, during which all outputs of all cities are reduced to zero. Governments may be changed at any time so long as the required technology has been researched. The default starting government is a Despotism, although several civilizations begin with another more advanced government as a result of a civilization bonus. You can spam more if you want of course, it gets too tedious for me though.Each civilization will possess one of several Government type that provides global modifiers across all of their units and/or cities. GG - that's enough to beat diety AI basically always.
#Civilization revolution best civ free#
If you get great general - put him in your mountain city to get free promotion on military units. 5 should be a mountain/hills/plains city (high population, high production). If I remember correctly, 5 is the max you can get for a single city with a courthouse because of the way CIV REV generates its maps.Īnyway, I prefer 3/4 to be science/gold/trade cities (tech up, don't really need gold but you could). Then scout for ideal 3/4/5 cities, try to find spots that can reach 4-5 resources. Idea is good production from hills/workshop and good food from plains/granary. Try to settle a 2nd city with the plains and hills with a couple trees. I prefer making 2 more warriors right away so I can scout the area quicker and form an army if I have to. In general, accept that your capital is probably your worst city.
